v0.3 Phase 4i: counterlines as interaction-affordance identity
Round-7 redirect (Option D): move counterlines from notices (where
they're invisible) to interactive controls (where they add identity).
Three-level model:
Level 0 no counterline panels, notices (default), content, disabled
Level 1 quiet controls, chips, active nav
1 px, 48% opacity dark / 34% light
Level 2 focus / strong keyboard focus, recording state
2 px, 85% opacity
Notices retire from default counterline rendering. Notice already
carries enough semantic language: bar + icon + border + bg + label.
A complementary inset on top was adding nothing. Notice can opt in
via <LumotiaNotice counterline ... /> when it deliberately mimics
control identity.
Token deltas vs Phase 4h.
--counterline-width: 1px unchanged
--counterline-width-focus: 2px new (Level-2 width)
--counterline-opacity-dark: 0.48 was 0.32 (raised so Level-1
actually reads on controls)
--counterline-opacity-light: 0.34 was 0.22
--counterline-opacity-focus: 0.85 new
--role-brand-counterline: #3A6BFF new (blue counter for the
orange brand accent so
primary buttons get an
identity edge like the
other roles)
--button-{role}-counterline new (per-role component tokens
subscribing to role-counterline
via color-mix)
--focus-ring-color new (defaults to brand accent;
HC overrides to #005FCC)
LumotiaButton applies counterlines to primary + destructive variants
only. Secondary + tertiary stay clean. All variants get a Level-2
focus-visible ring at --focus-ring-color * opacity-focus, with the
existing ring-offset-2 ring-offset-bg pattern.
LumotiaNotice gains a `counterline` boolean prop, default false. When
set, the previous Phase 4h inset shadow re-applies.
HC contract: counterline-width 0 + all -counterline tokens transparent.
Focus width stays 2 px because the HC focus ring IS the tactile
detail in that mode. focus-ring-color forces to #005FCC.
Honest evaluation of the visible result.
Notices: visibly cleaner without the default inset shadow. Reads
with more confidence. Good change.
Buttons: counterline applied at 1 px / 48% dark / 34% light is
perceptible at standard viewing but screenshot-zoom subtle. Focus
state implemented but not visible in static screenshots; requires
manual tab-test in the dev server.
Recommend keeping the architecture even if the visual is restrained,
because the focus-state work is genuinely valuable accessibility
scaffolding regardless of how the Level-1 reads.
Verified.
- npm run check: 0 errors, 0 warnings across 5707 files.
Phase 5c (Dictation layout migration) still queued for a focused
fresh sitting. This commit does not block it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -219,29 +219,53 @@
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--quietware-texture-color: rgba(243, 239, 231, 1);
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/* ----------------------------------------------------------
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Phase 4h — counterlines (test).
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Tactile-only 1-px inner-shadow detail using a softened
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complementary hue. NOT a second semantic signal — meaning is
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still carried by signal + icon + label. HC contract zeroes
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the width.
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Phase 4i — counterlines as interactive-affordance identity
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(per round-7 redirect). Three-level model:
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Level 0 no counterline (panels, notices, content, disabled)
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Level 1 quiet (controls, chips, active nav)
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Level 2 strong / focus (keyboard focus, recording state)
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Notices retire from default counterline rendering (they have
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enough semantic language already: bar + icon + border + bg +
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label). Notice can still opt in via the `counterline` prop.
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HC contract zeroes the normal width but keeps the focus width
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because the HC focus ring IS the tactile detail in that mode.
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---------------------------------------------------------- */
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--counterline-width: 1px;
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--counterline-width-focus: 2px;
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--counterline-opacity-dark: 0.48;
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--counterline-opacity-light: 0.34;
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--counterline-opacity-focus: 0.85;
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/* Raw complementary hues per Jake's spec. */
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/* Raw complementary hues. Brand orange gets its own counterline
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(soft blue) so primary buttons land in the same identity as the
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other roles. */
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--role-info-counterline: var(--color-accent);
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--role-danger-counterline: #6EA8FF;
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--role-success-counterline: #B891FF;
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--role-caution-counterline: #3A6BFF;
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--role-brand-counterline: #3A6BFF;
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/* Tinted per theme. Dark mode uses 32% opacity (~slightly stronger
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so it reads against the dark surface). Per-usage aliases so
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components subscribe semantically. */
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--notice-info-counterline: color-mix(in srgb, var(--role-info-counterline) 32%, transparent);
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--notice-danger-counterline: color-mix(in srgb, var(--role-danger-counterline) 32%, transparent);
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--notice-success-counterline: color-mix(in srgb, var(--role-success-counterline) 32%, transparent);
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--notice-caution-counterline: color-mix(in srgb, var(--role-caution-counterline) 32%, transparent);
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/* Component usage tokens. Buttons + chips + nav subscribe to these.
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Default opacity is dark; light-mode override below replaces. */
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--button-brand-counterline: color-mix(in srgb, var(--role-brand-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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--button-danger-counterline: color-mix(in srgb, var(--role-danger-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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--button-info-counterline: color-mix(in srgb, var(--role-info-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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--button-success-counterline: color-mix(in srgb, var(--role-success-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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--button-caution-counterline: color-mix(in srgb, var(--role-caution-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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--button-danger-counterline: var(--notice-danger-counterline);
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/* Notice-level counterline tokens kept available for opt-in only.
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LumotiaNotice no longer applies them by default per round-7. */
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--notice-info-counterline: color-mix(in srgb, var(--role-info-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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--notice-danger-counterline: color-mix(in srgb, var(--role-danger-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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--notice-success-counterline: color-mix(in srgb, var(--role-success-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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--notice-caution-counterline: color-mix(in srgb, var(--role-caution-counterline) calc(var(--counterline-opacity-dark) * 100%), transparent);
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/* Focus ring colour — defaults to brand accent. Components can
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override per-context (eg. info focus = info-counterline). */
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--focus-ring-color: var(--color-accent);
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}
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/* ============================================================
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@@ -325,14 +349,18 @@
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--quietware-texture-opacity: var(--grain-opacity);
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--quietware-texture-color: rgba(29, 27, 24, 1);
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/* Phase 4h light-mode counterlines. Lower opacity (22%) so the
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detail stays whisper-quiet against the cream surface. */
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--notice-info-counterline: color-mix(in srgb, var(--role-info-counterline) 22%, transparent);
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--notice-danger-counterline: color-mix(in srgb, var(--role-danger-counterline) 22%, transparent);
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--notice-success-counterline: color-mix(in srgb, var(--role-success-counterline) 22%, transparent);
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--notice-caution-counterline: color-mix(in srgb, var(--role-caution-counterline) 22%, transparent);
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/* Phase 4i light-mode counterlines. Lower opacity per Jake's spec
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so the detail stays restrained against the cream surface. */
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--button-brand-counterline: color-mix(in srgb, var(--role-brand-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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--button-danger-counterline: color-mix(in srgb, var(--role-danger-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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--button-info-counterline: color-mix(in srgb, var(--role-info-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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--button-success-counterline: color-mix(in srgb, var(--role-success-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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--button-caution-counterline: color-mix(in srgb, var(--role-caution-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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--button-danger-counterline: var(--notice-danger-counterline);
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--notice-info-counterline: color-mix(in srgb, var(--role-info-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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--notice-danger-counterline: color-mix(in srgb, var(--role-danger-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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--notice-success-counterline: color-mix(in srgb, var(--role-success-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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--notice-caution-counterline: color-mix(in srgb, var(--role-caution-counterline) calc(var(--counterline-opacity-light) * 100%), transparent);
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}
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/* ============================================================
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@@ -418,14 +446,28 @@
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--quietware-texture-opacity: 0;
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--quietware-texture-color: rgba(0, 0, 0, 0);
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/* HC contract: counterlines disabled (the 2-px HC border IS the
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tactile detail in this mode). */
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/* HC contract: counterlines disabled for normal states. The HC
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focus ring (2 px, full strong-blue) IS the tactile detail in
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this mode. */
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--counterline-width: 0;
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--counterline-width-focus: 2px;
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--counterline-opacity-dark: 0;
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--counterline-opacity-light: 0;
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--counterline-opacity-focus: 1;
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--notice-info-counterline: transparent;
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--notice-danger-counterline: transparent;
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--notice-success-counterline: transparent;
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--notice-caution-counterline: transparent;
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--button-brand-counterline: transparent;
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--button-danger-counterline: transparent;
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--button-info-counterline: transparent;
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--button-success-counterline: transparent;
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--button-caution-counterline: transparent;
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/* HC focus ring is the brand-strong blue, not a complement. */
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--focus-ring-color: #005FCC;
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}
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/* Dark-base high-contrast — black background, white borders. Used
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