feat(focus-timer): Phase 1 — visual countdown ring + just-start timer
Closes the Core MVP gap in docs/brief/feature-set.md ("visual time
representation") and wires the dangling kon:start-timer emit that
MicroSteps.svelte has been firing into the void since the stub was
written. Implements phase 1 of the 2026-04-23 feature-complete
roadmap.
New:
- src/lib/stores/focusTimer.svelte.ts — singleton timer store with
localStorage persistence so a timer started in Dictation survives
page nav, window close, and reopen. Gentle WebAudio chime at
completion (no bundled asset). 250 ms tick. Completion flash for
3 s before auto-clear.
- src/lib/components/FocusTimer.svelte — floating top-right overlay
with SVG progress ring (shrinking colour: accent -> warning in
the final 15% -> success on completion). Cancel + "+1 min" on
hover. Renders nothing when idle.
Wired in +layout.svelte next to ToastViewport.
Two triggers now in the app:
- MicroSteps row 2-min button (pre-existing emit, previously no
listener)
- WipTaskList row 5-min button (new; the brief's "just-start"
from the Now column)
Respects prefers-reduced-motion via the existing
[data-reduce-motion] attribute.
Out of scope, carried to later phases: rhythmic voice anchoring
(Phase 6), custom-duration picker, multi-timer UI, native OS
notification (deferred to Phase 6 with the full nudge pipeline).
This commit is contained in:
230
src/lib/stores/focusTimer.svelte.ts
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230
src/lib/stores/focusTimer.svelte.ts
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// Focus timer store. Single active timer at a time — the "just-start"
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// 2/5/10/15-minute countdown paired with micro-steps. Exposes:
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// - focusTimer.active: whether a timer is currently running
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// - focusTimer.progress: 0..1 fraction of elapsed time
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// - focusTimer.remainingMs: milliseconds until completion
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// - focusTimer.label / focusTimer.taskId: what this timer is for
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// - start(seconds, opts) / cancel() / extend(seconds)
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//
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// Survives window close + reopen via localStorage, because a timer
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// that loses its clock when the user alt-tabs is a timer that nobody
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// trusts. On rehydrate after expiry, fires completion then clears —
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// so closing the window mid-timer still gets you the "done" signal
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// on next launch.
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const STORAGE_KEY = "kon.focusTimer.v1";
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const TICK_INTERVAL_MS = 250;
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export type FocusTimerPersisted = {
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startedAt: number;
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durationMs: number;
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taskId: string | null;
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label: string | null;
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};
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function readPersisted(): FocusTimerPersisted | null {
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if (typeof window === "undefined") return null;
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try {
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const raw = window.localStorage.getItem(STORAGE_KEY);
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if (!raw) return null;
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const parsed = JSON.parse(raw);
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if (
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typeof parsed?.startedAt !== "number" ||
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typeof parsed?.durationMs !== "number"
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) return null;
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return {
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startedAt: parsed.startedAt,
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durationMs: parsed.durationMs,
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taskId: parsed.taskId ?? null,
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label: parsed.label ?? null,
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};
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} catch {
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return null;
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}
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}
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function writePersisted(state: FocusTimerPersisted | null): void {
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if (typeof window === "undefined") return;
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try {
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if (state === null) window.localStorage.removeItem(STORAGE_KEY);
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else window.localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
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} catch { /* storage may be disabled; non-fatal */ }
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}
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function createFocusTimerStore() {
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let startedAt = $state<number | null>(null);
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let durationMs = $state<number>(0);
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let taskId = $state<string | null>(null);
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let label = $state<string | null>(null);
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let now = $state<number>(Date.now());
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let completionFlashUntil = $state<number>(0);
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let interval: ReturnType<typeof setInterval> | null = null;
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const active = $derived(startedAt !== null);
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const elapsedMs = $derived(startedAt === null ? 0 : Math.max(0, now - startedAt));
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const remainingMs = $derived(Math.max(0, durationMs - elapsedMs));
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const progress = $derived(durationMs === 0 ? 0 : Math.min(1, elapsedMs / durationMs));
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const finished = $derived(active && remainingMs === 0);
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const showingCompletionFlash = $derived(now < completionFlashUntil);
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// Internal completion + flash bookkeeping. We track whether we have
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// already fired the completion chime for the current timer so a
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// second tick does not re-fire it. Reset whenever a new timer starts.
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let completionFired = false;
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function tick() {
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now = Date.now();
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// Fire completion once, the first tick after we cross remaining=0.
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if (startedAt !== null && !completionFired && now - startedAt >= durationMs) {
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completionFired = true;
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completionFlashUntil = now + 3000;
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fireCompletion();
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}
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// After the 3 s flash window, clear everything and stop ticking.
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if (completionFlashUntil > 0 && now >= completionFlashUntil) {
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clear();
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}
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}
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function startTick() {
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if (interval !== null) return;
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interval = setInterval(tick, TICK_INTERVAL_MS);
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}
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function stopTick() {
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if (interval !== null) {
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clearInterval(interval);
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interval = null;
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}
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}
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function clear() {
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startedAt = null;
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durationMs = 0;
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taskId = null;
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label = null;
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completionFlashUntil = 0;
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completionFired = false;
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writePersisted(null);
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stopTick();
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}
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function start(seconds: number, opts?: { taskId?: string | null; label?: string | null }): void {
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if (!Number.isFinite(seconds) || seconds <= 0) return;
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now = Date.now();
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startedAt = now;
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durationMs = Math.floor(seconds * 1000);
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taskId = opts?.taskId ?? null;
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label = opts?.label ?? null;
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completionFlashUntil = 0;
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completionFired = false;
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writePersisted({ startedAt, durationMs, taskId, label });
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startTick();
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}
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function cancel(): void {
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clear();
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}
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function extend(seconds: number): void {
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if (startedAt === null) return;
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if (!Number.isFinite(seconds) || seconds <= 0) return;
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durationMs += Math.floor(seconds * 1000);
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writePersisted({ startedAt, durationMs, taskId, label });
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}
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function dismissCompletionFlash(): void {
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completionFlashUntil = 0;
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clear();
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}
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function fireCompletion(): void {
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if (typeof window === "undefined") return;
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// Gentle chime — WebAudio so we do not ship a bundled asset.
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// A 440 Hz fall into 330 Hz over 220 ms, low volume, no sustain.
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try {
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type AudioCtx = typeof AudioContext;
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const win = window as unknown as { AudioContext?: AudioCtx; webkitAudioContext?: AudioCtx };
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const Ctx = win.AudioContext ?? win.webkitAudioContext;
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if (!Ctx) return;
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const ctx = new Ctx();
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const osc = ctx.createOscillator();
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const gain = ctx.createGain();
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osc.type = "sine";
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osc.frequency.setValueAtTime(440, ctx.currentTime);
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osc.frequency.exponentialRampToValueAtTime(330, ctx.currentTime + 0.22);
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gain.gain.setValueAtTime(0.0001, ctx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.15, ctx.currentTime + 0.02);
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gain.gain.exponentialRampToValueAtTime(0.0001, ctx.currentTime + 0.28);
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osc.connect(gain);
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gain.connect(ctx.destination);
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osc.start();
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osc.stop(ctx.currentTime + 0.3);
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osc.onended = () => ctx.close().catch(() => {});
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} catch { /* audio is a nicety; never fatal */ }
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window.dispatchEvent(new CustomEvent("kon:focus-timer-complete", {
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detail: { taskId, label },
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}));
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}
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// Rehydrate on first touch. If the persisted timer has already
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// expired, fire completion then clear so the user still gets the
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// "done" signal they missed while the window was closed.
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function rehydrate(): void {
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const persisted = readPersisted();
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if (!persisted) return;
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const age = Date.now() - persisted.startedAt;
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if (age >= persisted.durationMs) {
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// Already expired while the window was closed. Fire a completion
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// event so downstream listeners (nudges, UI flourishes) can react.
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taskId = persisted.taskId;
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label = persisted.label;
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durationMs = persisted.durationMs;
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startedAt = persisted.startedAt;
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now = persisted.startedAt + persisted.durationMs;
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// Flash briefly so the user knows it happened.
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completionFlashUntil = Date.now() + 3000;
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completionFired = true;
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fireCompletion();
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startTick();
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return;
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}
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startedAt = persisted.startedAt;
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durationMs = persisted.durationMs;
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taskId = persisted.taskId;
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label = persisted.label;
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now = Date.now();
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startTick();
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}
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// Exposed as frozen object. Getters so derivations stay reactive.
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return {
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get active() { return active; },
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get progress() { return progress; },
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get elapsedMs() { return elapsedMs; },
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get remainingMs() { return remainingMs; },
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get durationMs() { return durationMs; },
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get taskId() { return taskId; },
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get label() { return label; },
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get showingCompletionFlash() { return showingCompletionFlash; },
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start,
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cancel,
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extend,
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rehydrate,
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dismissCompletionFlash,
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};
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}
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export const focusTimer = createFocusTimerStore();
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// Preset durations surfaced in the UI. 2 / 5 / 10 / 15 minutes match
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// the brief's guidance for the "just-start" timer and cover common
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// Pomodoro / shorter-focus preferences.
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export const FOCUS_TIMER_PRESETS_SECONDS: ReadonlyArray<{ label: string; seconds: number }> = [
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{ label: "2 min", seconds: 120 },
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{ label: "5 min", seconds: 300 },
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{ label: "10 min", seconds: 600 },
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{ label: "15 min", seconds: 900 },
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];
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