feat(focus-timer): Phase 1 — visual countdown ring + just-start timer
Closes the Core MVP gap in docs/brief/feature-set.md ("visual time
representation") and wires the dangling kon:start-timer emit that
MicroSteps.svelte has been firing into the void since the stub was
written. Implements phase 1 of the 2026-04-23 feature-complete
roadmap.
New:
- src/lib/stores/focusTimer.svelte.ts — singleton timer store with
localStorage persistence so a timer started in Dictation survives
page nav, window close, and reopen. Gentle WebAudio chime at
completion (no bundled asset). 250 ms tick. Completion flash for
3 s before auto-clear.
- src/lib/components/FocusTimer.svelte — floating top-right overlay
with SVG progress ring (shrinking colour: accent -> warning in
the final 15% -> success on completion). Cancel + "+1 min" on
hover. Renders nothing when idle.
Wired in +layout.svelte next to ToastViewport.
Two triggers now in the app:
- MicroSteps row 2-min button (pre-existing emit, previously no
listener)
- WipTaskList row 5-min button (new; the brief's "just-start"
from the Now column)
Respects prefers-reduced-motion via the existing
[data-reduce-motion] attribute.
Out of scope, carried to later phases: rhythmic voice anchoring
(Phase 6), custom-duration picker, multi-timer UI, native OS
notification (deferred to Phase 6 with the full nudge pipeline).
This commit is contained in:
270
src/lib/components/FocusTimer.svelte
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270
src/lib/components/FocusTimer.svelte
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@@ -0,0 +1,270 @@
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<script lang="ts">
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// Floating focus-timer overlay. Renders nothing when no timer is
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// active. When a timer is running, pins a compact SVG progress ring
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// to the top-right of the viewport with the remaining mm:ss in the
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// centre. Completion plays a gentle chime, flashes a success ring
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// for 3 s, then disappears. Cancel button appears on hover.
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//
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// Mounted once in +layout.svelte. Listens for `kon:start-timer`
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// events from anywhere in the app (e.g. MicroSteps) and delegates
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// to the focus-timer store.
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//
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// Design tokens used: --color-accent (mid-progress),
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// --color-warning (final 15%), --color-success (flourish),
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// --color-border (unfilled ring track). No literals, so the ring
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// follows the sensory-zone theme switcher in Settings.
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import { onMount, onDestroy } from "svelte";
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import { X, Plus } from "lucide-svelte";
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import { focusTimer } from "$lib/stores/focusTimer.svelte.js";
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const RING_SIZE = 64;
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const RING_STROKE = 5;
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const RING_RADIUS = (RING_SIZE - RING_STROKE) / 2;
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const RING_CIRCUMFERENCE = 2 * Math.PI * RING_RADIUS;
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// Progress ring fills as time elapses. Stroke-dashoffset goes from
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// circumference (empty) to 0 (full) — we want it the other way,
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// because the UX is a shrinking-time disc: more elapsed = less
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// ring visible. Render the remaining arc: dashoffset = circumference * progress.
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let dashOffset = $derived(RING_CIRCUMFERENCE * focusTimer.progress);
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function formatRemaining(ms: number): string {
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const total = Math.ceil(ms / 1000);
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const mins = Math.floor(total / 60);
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const secs = total % 60;
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return `${mins}:${secs.toString().padStart(2, "0")}`;
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}
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// Colour shifts over the last 15% of the timer to cue "nearly done"
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// without resorting to red (which the brief flags as anxiogenic for
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// the target audience).
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let ringColor = $derived.by(() => {
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if (focusTimer.showingCompletionFlash) return "var(--color-success)";
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if (focusTimer.progress >= 0.85) return "var(--color-warning)";
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return "var(--color-accent)";
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});
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// Event handler: start a timer when any component fires `kon:start-timer`.
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// Payload shape from MicroSteps.svelte and task row buttons:
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// { taskId?: string, seconds: number, label?: string }
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function handleStartEvent(evt: Event) {
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const detail = (evt as CustomEvent).detail ?? {};
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const seconds = Number(detail.seconds);
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if (!Number.isFinite(seconds) || seconds <= 0) return;
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focusTimer.start(seconds, {
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taskId: detail.taskId ?? null,
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label: detail.label ?? null,
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});
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}
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onMount(() => {
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window.addEventListener("kon:start-timer", handleStartEvent);
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// Rehydrate any in-flight timer that survived a window close.
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focusTimer.rehydrate();
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});
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onDestroy(() => {
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window.removeEventListener("kon:start-timer", handleStartEvent);
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});
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function handleCancel() {
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focusTimer.cancel();
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}
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function handleExtend() {
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focusTimer.extend(60);
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}
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function handleDismissFlash() {
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focusTimer.dismissCompletionFlash();
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}
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</script>
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{#if focusTimer.active || focusTimer.showingCompletionFlash}
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<div
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class="focus-timer"
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class:completed={focusTimer.showingCompletionFlash}
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role="status"
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aria-live="polite"
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aria-label={focusTimer.label ?? "Focus timer"}
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>
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<div class="ring-wrap">
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<svg
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width={RING_SIZE}
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height={RING_SIZE}
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viewBox={`0 0 ${RING_SIZE} ${RING_SIZE}`}
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aria-hidden="true"
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>
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<!-- Track -->
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<circle
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cx={RING_SIZE / 2}
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cy={RING_SIZE / 2}
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r={RING_RADIUS}
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fill="none"
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stroke="var(--color-border)"
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stroke-width={RING_STROKE}
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/>
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<!-- Progress (shrinking slice — full ring at start, none at end) -->
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<circle
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cx={RING_SIZE / 2}
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cy={RING_SIZE / 2}
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r={RING_RADIUS}
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fill="none"
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stroke={ringColor}
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stroke-width={RING_STROKE}
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stroke-linecap="round"
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stroke-dasharray={RING_CIRCUMFERENCE}
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stroke-dashoffset={dashOffset}
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transform={`rotate(-90 ${RING_SIZE / 2} ${RING_SIZE / 2})`}
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style="transition: stroke-dashoffset 250ms linear, stroke 400ms ease"
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/>
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</svg>
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<div class="time" aria-hidden={focusTimer.showingCompletionFlash}>
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{#if focusTimer.showingCompletionFlash}
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<span class="done">done</span>
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{:else}
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{formatRemaining(focusTimer.remainingMs)}
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{/if}
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</div>
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</div>
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<div class="controls">
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{#if focusTimer.showingCompletionFlash}
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<button
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class="icon-btn"
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onclick={handleDismissFlash}
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aria-label="Dismiss completion"
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title="Dismiss"
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>
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<X size={14} aria-hidden="true" />
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</button>
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{:else}
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<button
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class="icon-btn"
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onclick={handleExtend}
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aria-label="Add one minute"
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title="+1 min"
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>
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<Plus size={14} aria-hidden="true" />
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</button>
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<button
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class="icon-btn"
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onclick={handleCancel}
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aria-label="Cancel timer"
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title="Cancel"
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>
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<X size={14} aria-hidden="true" />
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</button>
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{/if}
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</div>
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{#if focusTimer.label}
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<div class="label" aria-hidden="true">{focusTimer.label}</div>
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{/if}
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</div>
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{/if}
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<style>
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.focus-timer {
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position: fixed;
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top: 52px;
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right: 16px;
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z-index: 40;
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display: flex;
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align-items: center;
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gap: 8px;
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padding: 6px 10px 6px 6px;
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background: var(--color-bg-elevated);
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border: 1px solid var(--color-border);
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border-radius: var(--radius-lg);
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box-shadow: 0 8px 24px rgba(0, 0, 0, 0.35);
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font-family: var(--font-family-body);
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font-variant-numeric: tabular-nums;
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transition: opacity 200ms ease, transform 200ms ease;
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}
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.focus-timer.completed {
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border-color: var(--color-success);
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}
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.ring-wrap {
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position: relative;
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width: 64px;
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height: 64px;
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display: flex;
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align-items: center;
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justify-content: center;
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flex-shrink: 0;
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}
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.time {
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position: absolute;
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inset: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 14px;
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font-weight: 500;
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color: var(--color-text);
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}
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.time .done {
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font-size: 11px;
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color: var(--color-success);
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font-family: var(--font-family-display);
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letter-spacing: 0.02em;
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}
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.controls {
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display: flex;
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flex-direction: column;
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gap: 4px;
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opacity: 0;
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transition: opacity 180ms ease;
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}
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.focus-timer:hover .controls,
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.focus-timer:focus-within .controls,
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.focus-timer.completed .controls {
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opacity: 1;
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}
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.icon-btn {
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display: inline-flex;
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align-items: center;
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justify-content: center;
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width: 22px;
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height: 22px;
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padding: 0;
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border: 0;
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border-radius: var(--radius-sm);
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background: transparent;
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color: var(--color-text-secondary);
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cursor: pointer;
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transition: background 150ms ease, color 150ms ease;
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}
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.icon-btn:hover {
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background: var(--color-hover);
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color: var(--color-text);
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}
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.icon-btn:focus-visible {
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outline: 2px solid var(--color-accent);
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outline-offset: 1px;
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}
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.label {
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max-width: 140px;
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font-size: 12px;
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color: var(--color-text-secondary);
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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:global([data-reduce-motion="true"]) .focus-timer circle {
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transition: none !important;
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}
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</style>
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@@ -1,7 +1,13 @@
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<script lang="ts">
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<script lang="ts">
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import { tasks, addTask, completeTask, uncompleteTask, deleteTask } from '$lib/stores/page.svelte.js';
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import { tasks, addTask, completeTask, uncompleteTask, deleteTask } from '$lib/stores/page.svelte.js';
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import MicroSteps from '$lib/components/MicroSteps.svelte';
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import MicroSteps from '$lib/components/MicroSteps.svelte';
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import { ChevronDown, ChevronRight } from 'lucide-svelte';
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import { ChevronDown, ChevronRight, Timer } from 'lucide-svelte';
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function startFocusTimer(task: { id: string; text: string }) {
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window.dispatchEvent(new CustomEvent('kon:start-timer', {
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detail: { taskId: task.id, seconds: 300, label: task.text }
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}));
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}
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let { wipLimit = 3 } = $props();
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let { wipLimit = 3 } = $props();
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@@ -68,6 +74,16 @@
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aria-label="Complete task"
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aria-label="Complete task"
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></button>
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></button>
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<span class="text-[13px] text-text flex-1 min-w-0 truncate">{task.text}</span>
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<span class="text-[13px] text-text flex-1 min-w-0 truncate">{task.text}</span>
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<!-- 5-min focus timer — the "just-start" button from the brief -->
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<button
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class="opacity-0 group-hover:opacity-100 text-text-tertiary hover:text-accent"
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onclick={() => startFocusTimer(task)}
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aria-label="Start 5-minute focus timer for this task"
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title="Start 5-minute focus timer"
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style="transition: opacity var(--duration-ui)"
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>
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<Timer size={12} aria-hidden="true" />
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</button>
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<!-- Expand/collapse micro-steps toggle -->
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<!-- Expand/collapse micro-steps toggle -->
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<button
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<button
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class="opacity-0 group-hover:opacity-100 text-text-tertiary hover:text-accent"
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class="opacity-0 group-hover:opacity-100 text-text-tertiary hover:text-accent"
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230
src/lib/stores/focusTimer.svelte.ts
Normal file
230
src/lib/stores/focusTimer.svelte.ts
Normal file
@@ -0,0 +1,230 @@
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// Focus timer store. Single active timer at a time — the "just-start"
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// 2/5/10/15-minute countdown paired with micro-steps. Exposes:
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// - focusTimer.active: whether a timer is currently running
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// - focusTimer.progress: 0..1 fraction of elapsed time
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// - focusTimer.remainingMs: milliseconds until completion
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// - focusTimer.label / focusTimer.taskId: what this timer is for
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// - start(seconds, opts) / cancel() / extend(seconds)
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//
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// Survives window close + reopen via localStorage, because a timer
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// that loses its clock when the user alt-tabs is a timer that nobody
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// trusts. On rehydrate after expiry, fires completion then clears —
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// so closing the window mid-timer still gets you the "done" signal
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// on next launch.
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const STORAGE_KEY = "kon.focusTimer.v1";
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const TICK_INTERVAL_MS = 250;
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export type FocusTimerPersisted = {
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startedAt: number;
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durationMs: number;
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taskId: string | null;
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label: string | null;
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};
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function readPersisted(): FocusTimerPersisted | null {
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if (typeof window === "undefined") return null;
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try {
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const raw = window.localStorage.getItem(STORAGE_KEY);
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if (!raw) return null;
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const parsed = JSON.parse(raw);
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if (
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typeof parsed?.startedAt !== "number" ||
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typeof parsed?.durationMs !== "number"
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) return null;
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return {
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startedAt: parsed.startedAt,
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durationMs: parsed.durationMs,
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taskId: parsed.taskId ?? null,
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label: parsed.label ?? null,
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};
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} catch {
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return null;
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}
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}
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function writePersisted(state: FocusTimerPersisted | null): void {
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if (typeof window === "undefined") return;
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try {
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if (state === null) window.localStorage.removeItem(STORAGE_KEY);
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else window.localStorage.setItem(STORAGE_KEY, JSON.stringify(state));
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} catch { /* storage may be disabled; non-fatal */ }
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}
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function createFocusTimerStore() {
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let startedAt = $state<number | null>(null);
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let durationMs = $state<number>(0);
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let taskId = $state<string | null>(null);
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let label = $state<string | null>(null);
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let now = $state<number>(Date.now());
|
||||||
|
let completionFlashUntil = $state<number>(0);
|
||||||
|
|
||||||
|
let interval: ReturnType<typeof setInterval> | null = null;
|
||||||
|
|
||||||
|
const active = $derived(startedAt !== null);
|
||||||
|
const elapsedMs = $derived(startedAt === null ? 0 : Math.max(0, now - startedAt));
|
||||||
|
const remainingMs = $derived(Math.max(0, durationMs - elapsedMs));
|
||||||
|
const progress = $derived(durationMs === 0 ? 0 : Math.min(1, elapsedMs / durationMs));
|
||||||
|
const finished = $derived(active && remainingMs === 0);
|
||||||
|
const showingCompletionFlash = $derived(now < completionFlashUntil);
|
||||||
|
|
||||||
|
// Internal completion + flash bookkeeping. We track whether we have
|
||||||
|
// already fired the completion chime for the current timer so a
|
||||||
|
// second tick does not re-fire it. Reset whenever a new timer starts.
|
||||||
|
let completionFired = false;
|
||||||
|
|
||||||
|
function tick() {
|
||||||
|
now = Date.now();
|
||||||
|
// Fire completion once, the first tick after we cross remaining=0.
|
||||||
|
if (startedAt !== null && !completionFired && now - startedAt >= durationMs) {
|
||||||
|
completionFired = true;
|
||||||
|
completionFlashUntil = now + 3000;
|
||||||
|
fireCompletion();
|
||||||
|
}
|
||||||
|
// After the 3 s flash window, clear everything and stop ticking.
|
||||||
|
if (completionFlashUntil > 0 && now >= completionFlashUntil) {
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function startTick() {
|
||||||
|
if (interval !== null) return;
|
||||||
|
interval = setInterval(tick, TICK_INTERVAL_MS);
|
||||||
|
}
|
||||||
|
|
||||||
|
function stopTick() {
|
||||||
|
if (interval !== null) {
|
||||||
|
clearInterval(interval);
|
||||||
|
interval = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function clear() {
|
||||||
|
startedAt = null;
|
||||||
|
durationMs = 0;
|
||||||
|
taskId = null;
|
||||||
|
label = null;
|
||||||
|
completionFlashUntil = 0;
|
||||||
|
completionFired = false;
|
||||||
|
writePersisted(null);
|
||||||
|
stopTick();
|
||||||
|
}
|
||||||
|
|
||||||
|
function start(seconds: number, opts?: { taskId?: string | null; label?: string | null }): void {
|
||||||
|
if (!Number.isFinite(seconds) || seconds <= 0) return;
|
||||||
|
now = Date.now();
|
||||||
|
startedAt = now;
|
||||||
|
durationMs = Math.floor(seconds * 1000);
|
||||||
|
taskId = opts?.taskId ?? null;
|
||||||
|
label = opts?.label ?? null;
|
||||||
|
completionFlashUntil = 0;
|
||||||
|
completionFired = false;
|
||||||
|
writePersisted({ startedAt, durationMs, taskId, label });
|
||||||
|
startTick();
|
||||||
|
}
|
||||||
|
|
||||||
|
function cancel(): void {
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
function extend(seconds: number): void {
|
||||||
|
if (startedAt === null) return;
|
||||||
|
if (!Number.isFinite(seconds) || seconds <= 0) return;
|
||||||
|
durationMs += Math.floor(seconds * 1000);
|
||||||
|
writePersisted({ startedAt, durationMs, taskId, label });
|
||||||
|
}
|
||||||
|
|
||||||
|
function dismissCompletionFlash(): void {
|
||||||
|
completionFlashUntil = 0;
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
function fireCompletion(): void {
|
||||||
|
if (typeof window === "undefined") return;
|
||||||
|
// Gentle chime — WebAudio so we do not ship a bundled asset.
|
||||||
|
// A 440 Hz fall into 330 Hz over 220 ms, low volume, no sustain.
|
||||||
|
try {
|
||||||
|
type AudioCtx = typeof AudioContext;
|
||||||
|
const win = window as unknown as { AudioContext?: AudioCtx; webkitAudioContext?: AudioCtx };
|
||||||
|
const Ctx = win.AudioContext ?? win.webkitAudioContext;
|
||||||
|
if (!Ctx) return;
|
||||||
|
const ctx = new Ctx();
|
||||||
|
const osc = ctx.createOscillator();
|
||||||
|
const gain = ctx.createGain();
|
||||||
|
osc.type = "sine";
|
||||||
|
osc.frequency.setValueAtTime(440, ctx.currentTime);
|
||||||
|
osc.frequency.exponentialRampToValueAtTime(330, ctx.currentTime + 0.22);
|
||||||
|
gain.gain.setValueAtTime(0.0001, ctx.currentTime);
|
||||||
|
gain.gain.exponentialRampToValueAtTime(0.15, ctx.currentTime + 0.02);
|
||||||
|
gain.gain.exponentialRampToValueAtTime(0.0001, ctx.currentTime + 0.28);
|
||||||
|
osc.connect(gain);
|
||||||
|
gain.connect(ctx.destination);
|
||||||
|
osc.start();
|
||||||
|
osc.stop(ctx.currentTime + 0.3);
|
||||||
|
osc.onended = () => ctx.close().catch(() => {});
|
||||||
|
} catch { /* audio is a nicety; never fatal */ }
|
||||||
|
|
||||||
|
window.dispatchEvent(new CustomEvent("kon:focus-timer-complete", {
|
||||||
|
detail: { taskId, label },
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rehydrate on first touch. If the persisted timer has already
|
||||||
|
// expired, fire completion then clear so the user still gets the
|
||||||
|
// "done" signal they missed while the window was closed.
|
||||||
|
function rehydrate(): void {
|
||||||
|
const persisted = readPersisted();
|
||||||
|
if (!persisted) return;
|
||||||
|
const age = Date.now() - persisted.startedAt;
|
||||||
|
if (age >= persisted.durationMs) {
|
||||||
|
// Already expired while the window was closed. Fire a completion
|
||||||
|
// event so downstream listeners (nudges, UI flourishes) can react.
|
||||||
|
taskId = persisted.taskId;
|
||||||
|
label = persisted.label;
|
||||||
|
durationMs = persisted.durationMs;
|
||||||
|
startedAt = persisted.startedAt;
|
||||||
|
now = persisted.startedAt + persisted.durationMs;
|
||||||
|
// Flash briefly so the user knows it happened.
|
||||||
|
completionFlashUntil = Date.now() + 3000;
|
||||||
|
completionFired = true;
|
||||||
|
fireCompletion();
|
||||||
|
startTick();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
startedAt = persisted.startedAt;
|
||||||
|
durationMs = persisted.durationMs;
|
||||||
|
taskId = persisted.taskId;
|
||||||
|
label = persisted.label;
|
||||||
|
now = Date.now();
|
||||||
|
startTick();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Exposed as frozen object. Getters so derivations stay reactive.
|
||||||
|
return {
|
||||||
|
get active() { return active; },
|
||||||
|
get progress() { return progress; },
|
||||||
|
get elapsedMs() { return elapsedMs; },
|
||||||
|
get remainingMs() { return remainingMs; },
|
||||||
|
get durationMs() { return durationMs; },
|
||||||
|
get taskId() { return taskId; },
|
||||||
|
get label() { return label; },
|
||||||
|
get showingCompletionFlash() { return showingCompletionFlash; },
|
||||||
|
start,
|
||||||
|
cancel,
|
||||||
|
extend,
|
||||||
|
rehydrate,
|
||||||
|
dismissCompletionFlash,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export const focusTimer = createFocusTimerStore();
|
||||||
|
|
||||||
|
// Preset durations surfaced in the UI. 2 / 5 / 10 / 15 minutes match
|
||||||
|
// the brief's guidance for the "just-start" timer and cover common
|
||||||
|
// Pomodoro / shorter-focus preferences.
|
||||||
|
export const FOCUS_TIMER_PRESETS_SECONDS: ReadonlyArray<{ label: string; seconds: number }> = [
|
||||||
|
{ label: "2 min", seconds: 120 },
|
||||||
|
{ label: "5 min", seconds: 300 },
|
||||||
|
{ label: "10 min", seconds: 600 },
|
||||||
|
{ label: "15 min", seconds: 900 },
|
||||||
|
];
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
import Titlebar from "$lib/components/Titlebar.svelte";
|
import Titlebar from "$lib/components/Titlebar.svelte";
|
||||||
import ToastViewport from "$lib/components/ToastViewport.svelte";
|
import ToastViewport from "$lib/components/ToastViewport.svelte";
|
||||||
import ResizeHandles from "$lib/components/ResizeHandles.svelte";
|
import ResizeHandles from "$lib/components/ResizeHandles.svelte";
|
||||||
|
import FocusTimer from "$lib/components/FocusTimer.svelte";
|
||||||
import { hasTauriRuntime } from "$lib/utils/runtime.js";
|
import { hasTauriRuntime } from "$lib/utils/runtime.js";
|
||||||
import { loadOsInfo, isLinux } from "$lib/utils/osInfo.js";
|
import { loadOsInfo, isLinux } from "$lib/utils/osInfo.js";
|
||||||
import { page, settings, saveSettings } from "$lib/stores/page.svelte.js";
|
import { page, settings, saveSettings } from "$lib/stores/page.svelte.js";
|
||||||
@@ -396,6 +397,13 @@
|
|||||||
in the bottom-right of the viewport. (Day 3 of the upgrade plan) -->
|
in the bottom-right of the viewport. (Day 3 of the upgrade plan) -->
|
||||||
<ToastViewport />
|
<ToastViewport />
|
||||||
|
|
||||||
|
<!-- Global focus-timer overlay. Renders nothing until a `kon:start-timer`
|
||||||
|
event fires; then pins a shrinking colour ring to the top-right.
|
||||||
|
Phase 1 of the 2026-04-23 feature-complete roadmap — closes the
|
||||||
|
visual-time-representation gap from docs/brief/feature-set.md and
|
||||||
|
wires the dangling emit in MicroSteps.svelte. -->
|
||||||
|
<FocusTimer />
|
||||||
|
|
||||||
<!-- Invisible resize margins for frameless (macOS/Windows). On Linux we
|
<!-- Invisible resize margins for frameless (macOS/Windows). On Linux we
|
||||||
use native decorations, so ResizeHandles would compete with the
|
use native decorations, so ResizeHandles would compete with the
|
||||||
compositor's own resize and is suppressed. -->
|
compositor's own resize and is suppressed. -->
|
||||||
|
|||||||
Reference in New Issue
Block a user