v0.3 Phase 4c: HC toggle + texture-intensity slider + grain overlay
Three additions land together so the slider is meaningful from day
one (instead of recording a preference that nothing consumes yet).
Static grain overlay.
- src/design-system/v0.3-quietware-tokens.css adds a fixed-position
body::after element that ships an SVG feTurbulence noise tile
repeated across the viewport. Opacity reads from
--quietware-texture-opacity. mix-blend-mode: overlay produces the
soft notebook-paper feel without obscuring content.
- pointer-events: none so clicks pass through. Active only under
html[data-design="quietware"]. High-contrast forces opacity to 0
via the existing HC palette block.
QuietwareAccessibilityControls component.
- NEW: src/lib/components/QuietwareAccessibilityControls.svelte.
Two controls, both quietware-only:
1. High-contrast toggle wires html[data-contrast="high"].
Overrides the OS prefers-contrast: more query when explicitly
on. Built on LumotiaToggle so it inherits the accessible
label + description pattern.
2. Texture-intensity slider, range 0.05 to 0.08, step 0.005,
default 0.06. Sets --quietware-texture-opacity inline on
<html>, overriding the per-mode default in the tokens CSS.
Disabled while high-contrast is on. Reset button restores
0.06.
- Persistence: localStorage keys
lumotia:quietware:high-contrast
lumotia:quietware:texture-opacity
so choices survive dev rebuilds and full restarts. Full
integration with the central Preferences store is a follow-up;
localStorage keeps Phase 4c contained.
SettingsPage Accessibility section.
- Imports the new QuietwareAccessibilityControls component.
- Renders {#if isQuietware} <QuietwareAccessibilityControls />
{/if} immediately after the existing AccessibilityControls block.
- Search filter copy extended to cover the new control vocabulary.
Verified.
- npm run check: 0 errors, 0 warnings across 5706 files.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -176,6 +176,32 @@
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--quietware-texture-color: rgba(0, 0, 0, 0);
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}
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/* ============================================================
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Static grain overlay. Atmospheric texture across the whole viewport.
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Fixed position so it does not scroll. Tile pattern generated inline
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via SVG feTurbulence. Opacity driven by --quietware-texture-opacity
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(default 0.06 dark / 0.07 light, slider range 0.05 to 0.08 in
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advanced settings). mix-blend-mode overlay darkens shadows and
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brightens highlights, producing the soft notebook-paper effect.
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pointer-events: none so clicks pass through. z-index 9999 places it
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above all content, but content remains fully interactive thanks to
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the pointer-events override.
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No texture in high-contrast mode — the [data-contrast="high"] block
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above sets --quietware-texture-opacity to 0.
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============================================================ */
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:root[data-design="quietware"] body::after {
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content: "";
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position: fixed;
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inset: 0;
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pointer-events: none;
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z-index: 9999;
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background-image: url("data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' width='240' height='240'><filter id='n'><feTurbulence type='fractalNoise' baseFrequency='0.85' numOctaves='2' stitchTiles='stitch'/><feColorMatrix values='0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 1 0'/></filter><rect width='100%' height='100%' filter='url(%23n)'/></svg>");
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opacity: var(--quietware-texture-opacity);
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mix-blend-mode: overlay;
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}
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/* ============================================================
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Reduced motion. Honour OS preference; quietware rules require it.
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============================================================ */
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