feat(ui B.1 #20): sound cues on start / stop / complete via Web Audio
Hands-off feedback for recording lifecycle: a short C5 pitch at record start, a falling G4 at record stop, and a staggered C5–E5–G5 major third when the finalise flow completes. Synthesised at runtime via the Web Audio API (OscillatorNode + linear-ramped GainNode envelope) rather than shipping WAV assets — keeps the binary size flat and lets us tweak timbre without touching bundled files. Off by default. Settings → Output exposes the toggle with a volume slider (0–100%, default 15%) and a "Test" button that plays the completion cue so the user can confirm loudness without recording. Hooked at three call sites in DictationPage: - playStartCue after page.recording = true in startRecording - playStopCue at the top of stopRecording - playCompleteCue just before `saved = true` at the end of finaliseTranscription's transcript-present branch All three no-op when settings.soundCues is false. The Web Audio context is lazily constructed on first cue (most browsers suspend it until a user gesture — Tauri's webview inherits that). If the AudioContext can't be built we silently drop the cue rather than throwing. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -6,6 +6,7 @@
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import { getCurrentWindow } from "@tauri-apps/api/window";
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import { page, settings, templates, profiles, addToHistory, addTask, tasks } from "$lib/stores/page.svelte.js";
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import { markGenerating, markGenerationDone } from "$lib/stores/llmStatus.svelte.js";
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import { playStartCue, playStopCue, playCompleteCue } from "$lib/utils/sounds.js";
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import { profilesStore } from "$lib/stores/profiles.svelte.ts";
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import { toasts } from "$lib/stores/toasts.svelte.js";
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import Card from "$lib/components/Card.svelte";
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@@ -358,6 +359,9 @@
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page.statusColor = "#e87171";
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timerInterval = setInterval(updateTimer, 1000);
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// Start cue (brief item #20). Off by default; volume user-set.
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playStartCue(settings.soundCueVolume, settings.soundCues);
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// Preview overlay: if the user opted in, reset any leftover state
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// from a prior run and open the window when the main window is not
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// focused (i.e. the user is dictating into some other app).
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@@ -389,6 +393,9 @@
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page.status = "Finalising...";
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page.statusColor = "#e8c86e";
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// Stop cue (brief item #20). "Recording over, finalising now."
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playStopCue(settings.soundCueVolume, settings.soundCues);
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try {
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const activityBeforeStop = lastLiveActivityAt;
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drainingSessionId = sessionId;
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@@ -570,6 +577,11 @@
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page.taskSidebarOpen = true;
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}
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// Complete cue (brief item #20) — major-third arpeggio. Plays
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// after the full finalise flow so the user hears "done"
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// aligned with the history entry + paste landing.
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playCompleteCue(settings.soundCueVolume, settings.soundCues);
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saved = true;
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setTimeout(() => { saved = false; extractedCount = 0; }, 4000);
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} else if (settings.transcriptionPreview) {
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@@ -1656,6 +1656,34 @@
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/>
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</div>
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{/if}
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<Toggle
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bind:checked={settings.soundCues}
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label="Sound cues on start / stop / complete"
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description="Short synthesised tones for eyes-off feedback. Synthesised locally via Web Audio — no assets bundled."
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/>
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{#if settings.soundCues}
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<div class="ml-[50px] mt-2 mb-1 animate-fade-in flex items-center gap-3">
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<label for="sound-cue-volume" class="text-[11px] text-text-tertiary uppercase tracking-wider">Volume</label>
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<input
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id="sound-cue-volume"
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type="range"
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min="0"
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max="1"
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step="0.05"
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bind:value={settings.soundCueVolume}
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class="w-[160px] accent-accent"
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data-no-transition
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/>
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<span class="text-[11px] text-text-secondary w-[34px]">{Math.round(settings.soundCueVolume * 100)}%</span>
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<button
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class="text-[11px] text-accent hover:text-accent-hover"
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onclick={async () => {
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const mod = await import("$lib/utils/sounds.js");
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mod.playCompleteCue(settings.soundCueVolume, true);
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}}
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>Test</button>
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</div>
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{/if}
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<Toggle bind:checked={settings.includeTimestamps} label="Include timestamps in exports" />
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<Toggle
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bind:checked={settings.saveAudio}
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