Settings → Energy: edit global energy labels (label + description per
level) with reset-to-defaults. Per-profile override toggle in the
Profiles section ("Customise for this profile" / "Use global").
EnergyChip and Tasks-page energy controls now resolve labels via
resolveEnergyLabels(profile, settings) — global by default, profile
override when present.
First-time prompt: on first energy-chip tap of the day (per profile)
or first-ever tap to Zero, an inline non-modal prompt asks "What does
Zero mean for you today?" with example chips. Per-day gate via
energyPromptLastShownDate; one-shot first-Zero gate via
energyPromptZeroSeen; Settings escape resets both.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
127 lines
4.5 KiB
Svelte
127 lines
4.5 KiB
Svelte
<script lang="ts">
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// Phase 3 — Energy tag chip. Cycles a task's energy level through
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// the spec's four states: unset → High → Medium → Zero → unset.
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//
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// Visual discipline: when energy is unset, the chip renders at a
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// muted but still legible opacity so users can discover the affordance
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// without first hovering the row. The previous "0% until hover"
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// behaviour hid the control entirely, which read as broken on first
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// contact. Once set, the chip is always fully visible because the
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// colour IS the signal for the match-my-energy sort.
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//
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// Colour choices borrow the existing design tokens:
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// High → accent (warm, on-brand, attention-ready)
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// Medium → warning (amber, unforced)
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// Zero → text-tertiary (low-energy grey, not danger red — the
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// brief is explicit that this state must not feel
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// pathologised; the internal enum value remains
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// `brain_dead` to avoid a DB migration churn)
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//
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// Callers pass the task's current energy and a setter. This component
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// owns no state — the task store is the source of truth.
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//
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// B3.6: the displayed string per level now comes from
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// resolveEnergyLabels(activeProfile, settings) rather than being
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// hardcoded, so users can rename "Zero" to "Battery dead" without
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// touching code.
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import type { EnergyLevel } from "$lib/types/app";
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import { Zap } from "lucide-svelte";
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import { settings, profiles, page } from "$lib/stores/page.svelte.js";
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import { resolveEnergyLabels } from "$lib/utils/energyLabels";
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let {
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energy = null as EnergyLevel | null,
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onSelect,
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size = "sm",
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reduceMotion = false,
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}: {
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energy: EnergyLevel | null;
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onSelect: (next: EnergyLevel | null) => void;
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size?: "sm" | "md";
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reduceMotion?: boolean;
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} = $props();
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// Cycle order lives here so the chip is the single authority on what
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// "next" means. Tap once to tag, tap again to move up, tap past
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// Zero to clear. Keyboard-equivalent via the <button> element.
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const CYCLE: (EnergyLevel | null)[] = [null, "high", "medium", "brain_dead"];
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function next(): EnergyLevel | null {
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const idx = CYCLE.indexOf(energy);
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return CYCLE[(idx + 1) % CYCLE.length];
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}
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// Active profile lookup against the localStorage `profiles` array.
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// page.activeProfile is "None" or a profile name; we resolve to the
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// Profile entry (or null) so the resolver can read its override.
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let activeProfile = $derived(
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page.activeProfile === "None"
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? null
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: profiles.find((p) => p.name === page.activeProfile) ?? null,
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);
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let labels = $derived(resolveEnergyLabels(activeProfile, settings));
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function labelFor(level: EnergyLevel | null): string {
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switch (level) {
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case "high": return labels.high.label;
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case "medium": return labels.medium.label;
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case "brain_dead": return labels.brain_dead.label;
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default: return "No energy set";
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}
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}
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let tooltip = $derived(
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energy === null
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? "Tag energy (click to set)"
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: `Energy: ${labelFor(energy)} — click to change`
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);
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// Icon dimensions. `md` is the one used on the Tasks-page main rows;
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// `sm` is for the compact WIP list rows and micro-step children.
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let iconSize = $derived(size === "md" ? 13 : 10);
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let chipSize = $derived(size === "md" ? "h-5" : "h-4");
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</script>
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<button
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type="button"
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class="energy-chip inline-flex items-center justify-center rounded-md border px-1 {chipSize} text-[10px] font-medium
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{energy === null
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? 'opacity-60 group-hover:opacity-100 text-text-tertiary border-border-subtle hover:border-accent hover:text-text-secondary'
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: ''}
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{energy === 'high'
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? 'text-accent border-accent bg-accent/10'
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: ''}
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{energy === 'medium'
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? 'text-warning border-warning bg-warning/10'
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: ''}
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{energy === 'brain_dead'
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? 'text-text-tertiary border-border bg-hover'
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: ''}"
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onclick={() => onSelect(next())}
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aria-label={tooltip}
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title={tooltip}
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data-energy={energy ?? 'unset'}
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style={reduceMotion
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? ''
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: 'transition: opacity var(--duration-ui), color var(--duration-ui), border-color var(--duration-ui), background-color var(--duration-ui)'}
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>
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<Zap size={iconSize} aria-hidden="true" />
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{#if energy !== null && size === "md"}
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<span class="ml-1">{labelFor(energy)}</span>
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{/if}
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</button>
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<style>
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.energy-chip {
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cursor: pointer;
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line-height: 1;
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font-family: var(--font-family-body);
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}
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.energy-chip:focus-visible {
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outline: 2px solid var(--color-accent);
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outline-offset: 1px;
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}
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</style>
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