Files
Lumotia/docs/brief/lifetime-licence-economics.md
jake e75f676fc1
Some checks failed
check / cargo check (macos-latest) (push) Has been cancelled
check / cargo check (ubuntu-22.04) (push) Has been cancelled
check / cargo check (windows-latest) (push) Has been cancelled
check / svelte build + lint (push) Has been cancelled
feat(docs): add brief and brand reference docs to phase-2 branch
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-21 16:03:49 +01:00

1.3 KiB
Raw Blame History

16. Lifetime Licence Economics

Proven models

  • Affinity (Serif): Perpetual licences (~£40/app, £135 suite) for 23 years. 53% profit margins. Acquired by Canva for ~£410M.
  • iA Writer: £40 Mac, £24 Windows, £16 iOS one-time. Free updates for 7+ years. Profitable with team of 12, entirely bootstrapped. Android experiment showed 50/50 split between one-time (£24) and subscription (£4/year), but purchases generated 23x more total revenue with significantly better retention.
  • Sublime Text: £79 perpetual licence with paid major-version upgrades. Sustained a tiny team for over a decade.
  • Obsidian: Free core + £3.20/month Sync, £6.40/month Publish. Clearest precedent for Kon's hybrid model.

Risks

  • Revenue plateaus once addressable market is saturated, while support costs continue indefinitely.
  • Wondershare Filmora attempted to retroactively limit lifetime holders — massive backlash, forced apology. Lesson: never revoke or downgrade promised features.
  • AppSumo lifetime deals carry 40% failure rate within 3 years (but this reflects underpriced SaaS with cloud costs, not local-first desktop apps).
  • 35% of apps now mix subscriptions with lifetime purchases (RevenueCat 2026 data).