agent: a11y — add bionic reading Svelte action using safe DOM manipulation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
70
src/lib/actions/bionicReading.js
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70
src/lib/actions/bionicReading.js
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// src/lib/actions/bionicReading.js
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function applyBionic(node) {
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const walker = document.createTreeWalker(node, NodeFilter.SHOW_TEXT);
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const textNodes = [];
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let current;
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while ((current = walker.nextNode())) textNodes.push(current);
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for (const textNode of textNodes) {
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const words = textNode.textContent.split(/(\s+)/);
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if (words.length <= 1 && !words[0].trim()) continue;
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const fragment = document.createDocumentFragment();
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for (const word of words) {
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if (!word.trim() || word.length < 2) {
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fragment.appendChild(document.createTextNode(word));
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continue;
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}
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const boldLen = Math.min(3, Math.ceil(word.length / 2));
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const b = document.createElement('b');
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b.textContent = word.slice(0, boldLen);
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fragment.appendChild(b);
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fragment.appendChild(document.createTextNode(word.slice(boldLen)));
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}
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textNode.parentNode.replaceChild(fragment, textNode);
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}
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}
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function stripBionic(node) {
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const bolds = node.querySelectorAll('b');
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for (const b of bolds) {
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const text = document.createTextNode(b.textContent);
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b.parentNode.replaceChild(text, b);
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}
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node.normalize(); // merge adjacent text nodes
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}
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export function bionicReading(node, enabled) {
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let observer = null;
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function refresh() {
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// Disconnect observer while we mutate, to avoid infinite loop
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if (observer) observer.disconnect();
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stripBionic(node);
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if (enabled) applyBionic(node);
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if (observer) observe();
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}
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function observe() {
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observer.observe(node, { childList: true, characterData: true, subtree: true });
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}
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// MutationObserver catches Svelte re-rendering DOM content underneath us
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// (new transcript segments, task name edits, etc.)
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observer = new MutationObserver(refresh);
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if (enabled) applyBionic(node);
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observe();
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return {
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update(newEnabled) {
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enabled = newEnabled;
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refresh();
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},
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destroy() {
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if (observer) observer.disconnect();
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stripBionic(node);
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}
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};
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}
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