Phase 9 of the rebrand cascade. Sweep covers everything the Phase 8
frontend pass deliberately skipped: docs/, root markdown, scripts,
Cargo.toml descriptions, code comments that survived earlier
word-boundary sed, plus a handful of identifiers caught on the final
verify pass.
transcription-app changes:
- README.md, HANDOVER.md, KNOWN-ISSUES.md, run.sh — magnotia/Magnotia
-> lumotia/Lumotia.
- docs/ — sweep across all subdirs except docs/handovers/ (preserved
as immutable audit trail). Includes architecture-map references
to magnotia_core::*, magnotia_storage::*, etc. now pointing at
lumotia_*; dev-setup.md tracing output examples (lumotia_startup
target); brief/ + superpowers/ + issues/ + whisper-ecosystem/ +
audit/.
- Cargo.toml descriptions on 9 crates (core, audio, cloud-providers,
hotkey, llm, mcp, plus referenced others).
- crates/core/src/{error,hardware,recommendation,paths}.rs +
crates/audio/src/wav.rs + crates/llm/src/model_manager.rs +
crates/cloud-providers/src/keystore.rs + crates/mcp/src/lib.rs —
doc comments and a model-manager user-agent string.
- Caught on final pass: BroadcastChannel("magnotia_task_sync") -> ...
("lumotia_task_sync"); magnotia_locale i18n localStorage key
renamed + migration shim added; CSS keyframe names
magnotiaPulse / magnotiaBar / magnotiaFade renamed in the design-
system kit; magnotia_viewer_item / magnotia_viewer_mode handoff
keys renamed in HistoryPage + viewer/+page.svelte; src/assets/
wordmark.svg text.
- src-tauri/src/lib.rs comment cleanup ("magnotia era" was sed'd
to "lumotia era" earlier — restored).
Preserved (intentional):
- crates/core/src/paths.rs — keeps "magnotia" / "Magnotia" / ".magnotia"
legacy detection strings in legacy_and_target_paths() so the
migration shim can still find user data from the magnotia era.
- src/lib/stores/{page,focusTimer}.svelte.ts + src/lib/i18n/index.ts
— migration call sites reference the legacy magnotia keys
deliberately.
- docs/handovers/ — historical audit trail.
cargo build --workspace passes. npm run check: 0 errors / 0 warnings
(3958 files). cargo test --workspace: 339 pass / 0 fail.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
19 lines
3.2 KiB
Markdown
19 lines
3.2 KiB
Markdown
<!-- Source: Lumotia Master Brief — Appendix A2: AI Body Doubling -->
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## A2. AI Body Doubling — Controlled Studies
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**Core finding:** AI-driven body doubles are statistically indistinguishable from human body doubles for task efficiency and sustained attention (p = 1.000), whilst eliminating the social anxiety that many neurodivergent users experience with human co-presence.
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**Primary evidence:**
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- **Ara et al. 2025** (arXiv:2509.12153): 12 adults with ADHD in a VR bricklaying task across three conditions — alone (C1), human body double (C2), AI body double (C3). Repeated-measures ANOVA: **F(2,22) = 6.51, p = 0.006**. Both human and AI body doubles improved task efficiency by **27–30%** over working alone (8.49 vs 10.82 and 11.06 bricks per minute). **No significant difference between human and AI (p = 1.000)**. Some participants preferred AI specifically because it reduced social anxiety and performance pressure.
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- **Eagle, Baltaxe-Admony & Ringland 2024** (*ACM TACCESS*): Survey of **193 neurodivergent participants** establishing that body doubling operates on a continuum of space/time and mutuality. Non-human presence — animated characters, "Study With Me" videos, even ambient audio — can function as a body double, grounded in parasocial relationship theory.
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- **O'Connell et al. 2024** (*ACM/IEEE HRI '24*): Socially assistive robot (Blossom) as body double for 11 ADHD university students over three weeks. **91% voluntarily continued using the robot**. System Usability Scale score: **83.86** (above "good" threshold). Non-judgmental passive presence was the most-valued attribute.
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- **Lalwani, Saleh & Salam 2025** (*HRI '25*): Robot companions providing active micro-scaffolding (goal reminders, encouragement) outperformed mere passive presence. 80% of 15 ADHD participants expressed interest in continued use — suggesting the ideal design combines ambient presence with context-aware nudges.
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- **Cuber et al. 2024** (*ACM CHI '24*): VR study environment for 27 ADHD university students across up to 12 sessions. **Significant increases in concentration, motivation, and effort** during VR sessions vs. baseline.
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- **Schuenke, Dickenson & Moore 2025** (*ACM ASSETS '25*): First study to use EEG for objective neurophysiological markers of attentional state during body doubling — moving beyond self-report.
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- **Papadopoulos 2025** (*SAGE*): AI chatbot use among autistic individuals provides **"qualitatively different and more profound"** support through judgment-free, on-demand interaction.
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**Theoretical basis:** Barkley's (1997) model of ADHD as a disorder of behavioural inhibition prescribes externalisation of executive functions — moving regulatory demands from impaired internal systems into the environment. Body doubling is precisely this: an external source of temporal anchoring, accountability, and arousal regulation.
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**Implication for Lumotia:** The low-fi "Focus Room" (section 4) is strongly validated. Combine ambient AI presence with context-aware nudges for maximum effect. The AI option specifically reduces barriers for autistic users whilst maintaining comparable efficacy. Design should include: simulated progress indicators, rhythmic work pacing cues, and subtle ambient motion for divided attention support.
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