Phase 10b colour push: theme reads as Magnotia, not "subdued generic dark". Same lightness band as Phase 10a (AA preserved), more chroma across accent, status tokens, and zone surfaces. Dark accent: #c98555 -> #d68450 (subtle/hover/glow recomputed). Light accent: #a06a3e -> #a3683a. Dark status: success #7ec89a -> #5fc28a, danger #e87171 -> #e85f5f, warning #e8c86e -> #e8be4a. Light status: success #2f7549 -> #1f7344, danger #a83838 -> #b32626, warning #b89a3e -> #a08a1f. Sensory zones pushed further apart so each zone reads as its own environment: cave cools toward blue-grey, energy warms toward red-orange, reset cools toward green. AA on body text verified for every Card surface in both themes. Stale accent rgba (201,133,85) replaced with new (214,132,80) across nine files. --shadow-accent in colors_and_type.css mirrored. No secondary tint token added: Magnotia's identity is amber-as-the-only- meaningful-colour. Cheaper to add a second meaningful colour later if a real need appears than to dilute the discipline now. Default surfaces, text tokens, and borders untouched per scope.
39 KiB
39 KiB